1 - Why I designed this tool? The issues?
There are some problems I met in photogrammetry workflow. 
Like how to make textures reusebale by split UV island?
Artist always use material picker in Sp or Ps to covert unique to tiling textures which are very time-consuming, also uncontrolled. How can I made the workflow as smarter as possible?
Cleanup the textures from scanning by using Camera Raw or Ps. But if someone weren't familiar with that, how should I do as a technical artist?
Showcase
BaseColor Before/After.
Normal map Before & After.
Upward Tiling Before/After

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